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A Box Collider 2D does not align completely with a cube's rotation

I have a cube in between 2 sprites. It is scaling to stretch between them and I’m using Transform.LookAt() to set it’s rotation so it is always in the correct position. I’ve now added a Box Collider...

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A Box Collider 2D does not align completely with a cube's rotation

This appears to have been caused by a bug in 4.3. If anyone else has this issue, try upgrading to the latest version of Unity, it worked for me! Thanks @hexagonius for the tip! Read full topic

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